Great Dune Wyrm

"The sands shift beneath your feet..."
 * Not to be confused with the Dune Splicer, The Hardmode desert enemy

The Great Dune worm is an early-hardmode boss found in the Decimation Mod. It is summoned with the Desert Dessert in the desert.

While the boss is alive, it's exclusive theme "Shifting Sands" will play.

Behavior
During the entire battle, the wyrm will move quicker as the battle progresses and health is lost. It tops off at 10% on Normal Mode, while it tops off at 20% on Expert Mode.


 * When the Great Dune Wyrm enters the ground, it creates a blast of fossils that behave similarly to Spiky Balls. It is important to be wary of this attack, since the fossils can coat the battlefield.
 * Likewise, in Expert Mode, every time he leaves the ground, he unleashes a sandnado which can quickly coat the surface.
 * If it's health falls under 15%, it summons an Ancient Tomb Crawler to aid it in battle, which is essentially a weaker variant of the boss.
 * The boss also has a 20% (50% in expert) chance to inflict the Hypothermia debuff on contract with the player.

Tips

 * It is a good idea to not be next to the spot the Dune Wyrm will emerge from, due to the sandstorm.
 * It's useful for the player to try and make sure that their desert biome is of decent size, If the desert is too small, there is a chance the boss may despawn
 * Using piercing weapons or ammunition such as Jester Arrows can be effective, as they pierce through multiple segments at once.
 * When the Great Dune Wyrm first spawns in, it is most vulnerable because it is coiled up, similarly to the Destroyer or Eater of Worlds.

Trivia

 * The original theme for the Dune Wyrm was "The Deserts Call" and was composed by Skyre Ventes.
 * Within the lore of the mod, the wyrm is the guardian of time, created by Ra and follows only commands from it's master, Anubis.
 * The Great Dune Wyrm's appearance represents an armored version of the Molgera, a boss found in The Legend of Zelda: The Wind Waker.